Turn your copy of Fallout 3 into a mutant masterpiece with these 10 essential mods. Giant mutant geckos, plasma guns that dissolve your enemies, thunderstorms and bullet time are just a few of the many additions made by this collection of top updates. Used in combination, they can bring new life to the Capital Wasteland and turn your copy of Fallout 3 into a desperate fight for survival.
1. Fallout 3 Mod Manager
Wait! Step away from the mods! If you install them now you'll have to spend hours rummaging through the guts of Fallout 3's file structure, changing .ini files and hitting it with a stick to make it work. For the sake of your sanity, make sure you have the Fallout 3 mod manager installed first. It gives you complete control of which mods are active and does all of the fiddly file altering stuff for you. The load order of the mods you have installed is important, too, so it's a good idea to check each mod's readme file for details of where they feature on the list.
2. Fallout 3 Wanderer's Edition
This huge overhaul turns Fallout 3 into a survivalist nightmare. Enemies are tougher, weapons are more powerful, ammo is scarce and you'll have to eat, drink and sleep to stay alive. Fortunately, you're given a host of new skills to help you cope, including the perfectly implemented, if unexplained ability to use your AP points to enter bullet time. Depending on how high your charisma is you can also recruit up to 5 followers, and kit them out to form your own personal roaming death squad. Wanderer's Edition changes the game a lot, but almost all of the new features can be tweaked or turned off completely, so you can simply discard updates you don't like. This mod is especially effective when used in combination with Mart's superb Mutant Mod. This mod won't work without Fallout Script Extender , so be sure to grab that first.
3. Mart's Mutant Mod
Do you miss the cute gecko things from Fallout 2? Do you miss shooting them in their stupid, lizard faces? If the answer is yes then this is the mod for you. It adds dozens of new species of creature to the Capital Wasteland and extensively revamps their AI. Many monsters will now hunt each other and smarter enemies will loot corpses for better weapons. Monster size has also been randomised, so you might occasionally find yourself up against a twenty-foot long scorpion, or a house-sized Super Mutant. In an earlier build, the mod's creator, Martigen, found that the wandering traders kept getting killed by the aggressive new wildlife, and has given them a fearsome retinue of power-armoured mercenaries as added protection.
4. Fallout 3 Reanimated
Once you notice the animation flaws in Fallout 3, you can't unnotice them. From the rigid idle poses to the way soldiers seem to break their own wrists when aiming assault rifles, there are dozens of immersion breaking niggles throughout the game. Professional animator, Alendor, decided to hone his skills and fix one of his favourite games at the same time with this mod. It's a work in progress, but the changes made so far are so good it's already worth a download.
5. Project Beauty
Fallout 3's NPCs are a huge improvement on Oblivion's potato-faced citizens, but many still linger uncomfortably in the uncanny valley. Project Beauty replaces many of the faces with carefully tailored high resolution versions designed to fix unnatural complexions, add detail and generally make everyone look more like people, and less like weird, plastic-faced Autons.
6. NMC's Texture Pack
NeilMC is the very definition of a dedicated modder. Over the course of a year he has single-handedly replaced almost every environmental texture in the game with a new, high resolution version. The resulting texture pack makes the Capital Wasteland a vastly more beautiful place, while still retaining Bethesda's original art direction. The pack comes in several sizes, so be sure to download the version that best suits the power of your PC.
7. FOOK 2
The first Fallout Overhaul Kit was a ramshackle arrangement of different updates, moulded into one solid gold mod. FOOK 2 improves on every aspect of the first overhaul, adding over 150 new weapons, 30 new items of clothing and 80 odd shiny new textures for existing items. Factions and NPCs will now use a much greater range of weaponry and the new clothing adds even more variety to the wasteland. FOOK 2 manages to enhance the core Fallout 3 experience and bring more variety and colour to the wasteland, without changing the game you love. If you want to combine the huge item update of FOOK2 with the total overhaul of Wanderer's edition, then be sure to grab this patch to make them play well together.
8. Fellout
Sometimes the smallest changes can have a huge effect. Fellout removes the mucky green smog that hangs over the Capital Wasteland, replacing it with bright, arid sunshine. The beautiful new sunsets alone make this worth a download. A word of warning, though: With Fellout installed, night time truly is dark. Be sure to make use of the upgraded pip boy torch or the night vision modes supplied in FOOK2 and Fallout Wanderer's Edition, or just hide indoors when night falls.
9. Energy Visuals Enhanced and Energy Weapons Advanced
Nothing says “please stop attacking me” like a white hot death ray to your enemy's face. Modder 'Your Evil Twin' realises this, and has revamped energy weapon special effects to make them look and feel even more devastating. Spectacular new critical hit animations can flay the flesh from your enemy's bones, or dissolve them into a cloud of glowing green bubbles. Energy Weapons Enhanced , by the same author, adds dozens of excellent new energy weapons, from energy bolt sniper rifles to plasma cannons, giving you the perfect excuse to enjoy the new effects.
10. Enhanced Weather
The calamitous thunderstorms added by Enhanced Weather can make even a casual stroll sound like the end of the world. Snow storms and radioactive rain have also been added along with a dynamic weather system that makes the slow transition between different types of weather feel realistic. You even get a stealth bonus from the new thunderstorms, your enemies will be so unsettled by the lightning they'll never see you coming.
That's just ten of the best chosen from hundreds of excellent Fallout 3 mods. Head over to the Fallout 3 Nexus for more.
Overview[edit]
Fallout Mod Manager is a tool used to manage your load order and install mods correctly.
Fallout Mod Manager is available on the nexus.
Fallout Mod Manager is available on the nexus.
Installing a .FOMOD file[edit]
Once FOMM is installed all you have to do to install a .FOMOD file is double click the .FOMOD file in its directory, go to package manager in FOMM and click the mods name on the list and the click activate.
The mod may or may not open a custom installer which should have instructions on how to configure the mod to your liking.
Installing a mod from an Archive with FOMM[edit]
- Open FOMM from your desktop shortcut or start menu or the directory you installed it to.
- Click Package manager and wait for it to open.
- Use the Add FOMod button to open new window which you can use to browse for compressed archives including .fomod, .rar, .zip and .7z.
- Go to the mods directory or the directory where the archive is saved and double click the mod archive file which contains your chosen mod.
- FOMM should now be loading the files, once this is done select the mod from your list on the package manager and click activate.
- Tick the mod .esp file on your load order.
References[edit]
Retrieved from 'https://wikitest.nexusmods.com/index.php?title=Installing_A_Mod_With_FOMM&oldid=2449'
YOW!
Me [AGAIN!] Well, probably a lot in the next while.
OK then. Plodding along and I realized that I'm not sure about MO and FOMM integration. I see in Mod Organizer [I will refer to as MO from now on] that FOMM can be integrated into MO via tagging the fomm.exe inside the MO program.
I also see on the main TTW alpha download page that FOMM can be used to install the TTW created fomod if the fomm.exe is swapped out [My OS is Win-7 Pro OEM 64 bit, fully updated, running as admin, w/ 32 GB RAM].
Fomm Or Nmm
Installing Mods With Fomm On Windows 10
Some people using MO are saying they use both, FOMM for fomods and MO for the rest.
So;
Honor 5x bootloader unlock. 1- Are they/you using FOMM and MO as separate programs?
Fallout Mod Manager Mod Location
2-OR, have they/you integrated FOMM with MO, running it via MO?
3-Do I need the fomm.exe-64 bit 'swap-out' for either? [Perhaps I should do so anyway, as said, I'm a 64-bitter OS]?
I'm not a fan of NMM, so these are the 2 programs I'm working with [atm]
THX all [I always say THX ahead of time, occasionally I forget to say it after]
Jeff Dredd - 2011-04-11
Hey there. I recently installed Fallout New Vegas to try out some mods. After installing FONV I also installed FOMM, The first time I started it it asked if I wanted to manage Fallout 3 or New Vegas, and where the files were supposed to go. Then it gave this error:
'Something bad seems to have happened. As long as it wasn't too bad, a crash dump will have been saved in 'fommcrashdump.txt' Please include the contents of that file if you want to make a bug report'
The contents of that file:
Sunday, April 10, 2011 - 21:37:37
Fomm 0.13.21
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
Fomm 0.13.21
OS version: Microsoft Windows NT 6.1.7601 Service Pack 1
System.ArgumentException: Absolute path information is required.
at System.Security.Util.StringExpressionSet.CreateListFromExpressions(String str, Boolean needFullPath)
at System.Security.Permissions.FileIOPermission.AddPathList(FileIOPermissionAccess access, AccessControlActions control, String pathListOrig, Boolean checkForDuplicates, Boolean needFullPath, Boolean copyPathList)
at Fomm.PackageManager.PermissionsManager.Init()
at Fomm.Program.Main(String args)
at System.Security.Util.StringExpressionSet.CreateListFromExpressions(String str, Boolean needFullPath)
at System.Security.Permissions.FileIOPermission.AddPathList(FileIOPermissionAccess access, AccessControlActions control, String pathListOrig, Boolean checkForDuplicates, Boolean needFullPath, Boolean copyPathList)
at Fomm.PackageManager.PermissionsManager.Init()
at Fomm.Program.Main(String args)
Also, it's not Windows NT, it's Windows 7, 32-bit. I have tried running it both without and with administrator privileges. Any help whatsoever would be greatly appreciated. I tried randomly googling parts of the log but it hasn't helped me one bit. Thanks!
Overview
Fallout Mod Manager is a tool used to manage your load order and install mods correctly.
Fallout Mod Manager is available on the nexus.
Fallout Mod Manager is available on the nexus.
Installing a .FOMOD file
Once FOMM is installed all you have to do to install a .FOMOD file is double click the .FOMOD file in its directory, go to package manager in FOMM and click the mods name on the list and the click activate.
The mod may or may not open a custom installer which should have instructions on how to configure the mod to your liking.
Installing a mod from an Archive with FOMM
- Open FOMM from your desktop shortcut or start menu or the directory you installed it to.
- Click Package manager and wait for it to open.
- Use the Add FOMod button to open new window which you can use to browse for compressed archives including .fomod, .rar, .zip and .7z.
- Go to the mods directory or the directory where the archive is saved and double click the mod archive file which contains your chosen mod.
- FOMM should now be loading the files, once this is done select the mod from your list on the package manager and click activate.
- Tick the mod .esp file on your load order.
References
Retrieved from 'https://wiki.nexusmods.com/index.php?title=Installing_A_Mod_With_FOMM&oldid=40206'